![]() ![]() And it does it so inoffensively it marks its own downfall into mediocrity. The scenery and weapons change but it's all mostly the same. You collect ore and crystals to power your equipment by destroying pots and crates. Tasks involve finding objects by pushing levers and shooting anything that moves. Energy and ammo are picked up from fallen enemies, and it's more a case of wade in, hit, and hope you can get stocked up before they break through your shield. Blast effects seem weedy and your aim always feels slightly off. The game? A top-down shooter, you moving one way, your mouse aiming and firing independently. Truthfully it's not a whole lot like either of those games. Some of the promotional materials for the game made claims of Zax being 'Diablo meets Quake' which is a major stretch, but it's a fun time nevertheless. They just sit there as you weep bitter salty tears and agonisingly slowly, slowly come to the distant conclusion of a bland anecdote they took three years (so they say) to think up. Zax is an entertaining if simplistic action game that's held up relatively well considering it's approaching 20 years old now. But neither do they come out with anything scintillating that makes everybody sit up and applaud them. They're too nice, too polite not doing anybody any serious harm, not vomiting on the chaise longue or feeling up the hostess. Thing is, it's not like they're really terrible. Like the last guest to leave the party, they sit there, eating the remains of the peanuts, droning on and on, showing no signs of stoppin anytime soon. The protagonist survives, but a bounty has been assigned to his head. He is a drunkard and brawler who was shot down while flying over an unknown planet. 2005 IGF Downloadable Game of the Year!Ī acquired Reflexive Entertainment and as of 2014, it has been merged with the game development subsidiary, Amazon Game Studios, which was founded in 2012.Even after giving a high mark to a game that lasts less than a week, I'm all for length in games, but then, there are those which, for reasons that will become clear, seem too long. Zax - The Alien Hunter transports to the distant future, when the main character finds himself on a mysterious planet in a distant galaxy.2005 Academy of Interactive Arts and Sciences.Wik also won the 2005 Academy of Interactive Arts and Sciences Award for Downloadable Game of the Year. It handles one vital game design element extremely well: pacing. Wik and the Fable of Souls won three awards at the 2005 Independent Games Festival in San Francisco. Developed by: Reflexive Entertainment Release Date: OctoGenre: Action Rating: 7.7 Zax succeeds admirably with its simple aims. Ricochet Lost Worlds receives Best Action/Arcade game for 2004 award from RealNetworks Macintosh, Windows, iPhone, PlayStation 3 Īll games are developed and published by Reflexive Entertainment unless otherwise stated. In a letter sent to affiliates, CEO Brubaker stated that the program would continue its business as usual, which included web support and payment of referral fees on game sales until June 30. ![]() #Reflexive entertainment zax windowsOn March 31, 2010, Reflexive announced plans to stop selling games through its affiliate program in order to focus entirely on game development. Zax: The Alien Hunter 2001 Windows JoWooD Productions Ricochet Xtreme 2001 Windows 2003. On February 3, 2009, began hosting casual game content for internet download. ![]() In October 2008, Reflexive Entertainment was acquired by. In 2005, Reflexive's Wik and the Fable of Souls won three awards at the 2005 Independent Games Festival which included Innovation in Visual Art, Innovation in Game Design and the Seumas McNally Award For Independent Game Of The Year. #Reflexive entertainment zax for macThey developed nineteen games independently (for Microsoft Windows, Xbox 360 and Mac platforms), published two games, started distribution of downloadable casual games on their online Arcade, created a division of their Arcade entirely devoted to Mac games for Mac users and started hosting ad supported free online web browser games. The company was cofounded by Lars Brubaker, Ernie Ramirez, James Smith and Ion Hardie in 1997. Reflexive Entertainment was a video game developer based in Lake Forest, California. ![]()
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